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ACMACE
2005
ACM
16 years 9 days ago
Achieving fairness in multiplayer network games through automated latency balancing
Over the past few years, the prominence of multiplayer network gaming has increased dramatically in the Internet. The effect of network delay (lag) on multiplayer network gaming h...
Sebastian Zander, Ian Leeder, Grenville J. Armitag...
EGPGV
2004
Springer
175views Visualization» more  EGPGV 2004»
16 years 4 days ago
Interactive Parallel Visualization of Large Particle Datasets
This paper presents a new interactive parallel method for direct visualization of large particle datasets. Based on a parallel rendering cluster, a frame rate of 9 frames-per-seco...
Kevin Liang, Patricia Monger, Huge Couchman
BIBE
2009
IEEE
185views Bioinformatics» more  BIBE 2009»
15 years 12 months ago
Anomaly-free Prediction of Gene Ontology Annotations Using Bayesian Networks
Gene and protein structural and functional annotations expressed through controlled terminologies and ontologies are paramount especially for the aim of inferring new biomedical k...
Marco Tagliasacchi, Marco Masseroli
SIGGRAPH
2010
ACM
15 years 11 months ago
Interactive on-surface signal deformation
We present an interactive system for the artistic control of visual phenomena visible on surfaces. Our method allows the user to intuitively reposition shadows, caustics, and indi...
Tobias Ritschel, Thorsten Thormählen, Carsten Dac...
SPAA
1994
ACM
15 years 10 months ago
Bounds on the Greedy Routing Algorithm for Array Networks
We analyze the performance of greedy routing for array networks by providing bounds on the average delay and the average number of packets in the system for the dynamic routing pr...
Michael Mitzenmacher