We present a wizard of Oz framework for the simulation of locationbased mobile games. We explore briefly the methodological concept of Wizard of Oz and show, based on a case study...
Regina Bernhaupt, Stefan Jenisch, York Keyser, Man...
This work studies the structure of proofs containing non-analytic cuts in the cut-based system, a sequent inference system in which the cut rule is not eliminable and the only bra...
A new numerical scheme is presented for strictly computing maximum likelihood (ML) of geometric fitting problems. Intensively studied in the past are those methods that first tran...
In this paper we present a novel method of simulating mouse clicks while the cursor is navigated by head movements tracked by webcam. Our method is based on simple hummed voice co...