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FPLAY
2008
15 years 8 months ago
Construction of cybertypes in Lineage II: an analysis of game interfaces and support documentation
This paper discusses social exclusion by analyzing the avatar creation interface of the massively multiplayer online roleplaying game (MMORPG) Lineage II. We use a previously deve...
Victoria McArthur, Tyler M. Pace, Aaron R. Houssia...
ICCSA
2011
Springer
14 years 10 months ago
On the Parametric Representation of Dynamic Geometry Constructions
This paper describes an ongoing implementation of an open source library dealing with parametric representation of dynamic geometry constructions. We show how some current issues i...
Francisco Botana
ACII
2007
Springer
16 years 22 days ago
Person or Puppet? The Role of Stimulus Realism in Attributing Emotion to Static Body Postures
Knowledge of the relation between body posture and the perception of affect is limited. Existing studies of emotion attribution to static body postures vary in method, response mod...
Marco Pasch, Ronald Poppe
CHI
2000
ACM
15 years 11 months ago
Face to interface: facial affect in (hu)man and machine
Facial expression of emotion (or "facial affect") is rapidly becoming an area of intense interest in the computer science and interaction design communities. Ironically,...
Diane J. Schiano, Sheryl M. Ehrlich, Krisnawan Rah...
SIGIR
1995
ACM
15 years 10 months ago
Noise Reduction in a Statistical Approach to Text Categorization
This paper studies noise reduction for computational efficiency improvements in a statistical learning method for text categorization, the Linear Least Squares Fit (LLSF) mapping...
Yiming Yang