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AIIDE
2009
15 years 7 months ago
Computational Support for Play Testing Game Sketches
Early-stage game prototypes need to be informative without requiring excessive commitments. Paper prototypes are frequently used as a way of trying out core mechanics while leavin...
Adam M. Smith, Mark J. Nelson, Michael Mateas
CVPR
2008
IEEE
16 years 8 months ago
Symmetric multi-view stereo reconstruction from planar camera arrays
We present a novel stereo algorithm which performs surface reconstruction from planar camera arrays. It incorporates the merits of both generic camera arrays and rectified binocul...
Matthieu Maitre, Yoshihisa Shinagawa, Minh N. Do
COLCOM
2009
IEEE
15 years 10 months ago
An IT appliance for remote collaborative review of mechanisms of injury to children in motor vehicle crashes
This paper describes the architecture and implementation of a Java-based appliance for collaborative review of crashes involving injured children in order to determine mechanisms o...
Mahendra Kumar, Richard E. Newman, José For...
CN
2011
140views more  CN 2011»
14 years 9 months ago
Towards the design of optimal data redundancy schemes for heterogeneous cloud storage infrastructures
Nowadays, data storage requirements from end-users are growing, demanding more capacity, more reliability and the capability to access information from anywhere. Cloud storage ser...
Lluis Pamies-Juarez, Pedro García Ló...
FDG
2009
ACM
16 years 17 days ago
A requirements analysis for videogame design support tools
Designing videogames involves weaving together systems of rules, called game mechanics, which support and structure compelling player experiences. Thus a significant portion of ga...
Mark J. Nelson, Michael Mateas