Early-stage game prototypes need to be informative without requiring excessive commitments. Paper prototypes are frequently used as a way of trying out core mechanics while leavin...
We present a novel stereo algorithm which performs surface reconstruction from planar camera arrays. It incorporates the merits of both generic camera arrays and rectified binocul...
This paper describes the architecture and implementation of a Java-based appliance for collaborative review of crashes involving injured children in order to determine mechanisms o...
Nowadays, data storage requirements from end-users are growing, demanding more capacity, more reliability and the capability to access information from anywhere. Cloud storage ser...
Designing videogames involves weaving together systems of rules, called game mechanics, which support and structure compelling player experiences. Thus a significant portion of ga...