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VIS
2004
IEEE
135views Visualization» more  VIS 2004»
16 years 8 months ago
Adaptive 4-8 Texture Hierarchies
We address the texture level-of-detail problem for extremely large surfaces such as terrain during realtime, view-dependent rendering. A novel texture hierarchy is introduced base...
Kenneth I. Joy, Lok M. Hwa, Mark A. Duchaineau
COMPGEOM
2003
ACM
16 years 2 days ago
The smallest enclosing ball of balls: combinatorial structure and algorithms
We develop algorithms for computing the smallest enclosing ball of a set of n balls in d-dimensional space. Unlike previous methods, we explicitly address small cases (n ≤ d + 1...
Kaspar Fischer, Bernd Gärtner
COMPGEOM
2010
ACM
15 years 11 months ago
The complexity of the normal surface solution space
Normal surface theory is a central tool in algorithmic threedimensional topology, and the enumeration of vertex normal surfaces is the computational bottleneck in many important a...
Benjamin A. Burton
GRAPHITE
2007
ACM
15 years 10 months ago
Appearance preserving octree-textures
Because of their geometric complexity, high resolution 3D models, either designed in high-end modeling packages or acquired with range scanning devices, cannot be directly used in...
Julien Lacoste, Tamy Boubekeur, Bruno Jobard, Chri...
CGF
2011
14 years 10 months ago
Global Structure Optimization of Quadrilateral Meshes
We introduce a fully automatic algorithm which optimizes the high-level structure of a given quadrilateral mesh to achieve a coarser quadrangular base complex. Such a topological ...
David Bommes, Timm Lempfer, Leif Kobbelt