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» Computational geometry for sculpture
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CG
1998
Springer
15 years 6 months ago
Rendering of multiresolution models with texture
State of the art multiresolution modeling allows to selectively refine a coarse mesh of an object on the visually important parts. In this way it is possible to render the geomet...
Andreas Schilling, Reinhard Klein
PAMI
2002
118views more  PAMI 2002»
15 years 6 months ago
Reconstruction of Three-Dimensional Objects through Matching of Their Parts
The problem of reassembling an object from its parts or fragments has never been addressed with a unified computational approach, which depends on the pure geometric form of the pa...
Georgios Papaioannou, Evaggelia-Aggeliki Karabassi...
ICPR
2010
IEEE
15 years 4 months ago
Fundamental Geodesic Deformations in Spaces of Treelike Shapes
This paper presents a new geometric framework for analysis of planar treelike shapes for applications such as shape matching, recognition and morphology, using the geometry of the...
Aasa Feragen, François Lauze, Mads Nielsen
SIBGRAPI
2005
IEEE
16 years 12 days ago
Analytic Antialiasing for Selective High Fidelity Rendering
Images rendered using global illumination algorithms are considered amongst the most realistic in 3D computer graphics. However, this high fidelity comes at a significant comput...
Peter Longhurst, Kurt Debattista, Richard Gillibra...
CSC
2006
15 years 8 months ago
Parallel Load Balancing Heuristics for Radiative Heat Transfer Calculations
The computation of radiative effects by the Photon Monte Carlo method is computationally demanding, especially when complex, nongray absorption models are employed. To solve such c...
Kamal Viswanath, Ivana Veljkovic, Paul E. Plassman...