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» Computational geometry for sculpture
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ECCV
2004
Springer
16 years 5 days ago
Cone-Beam Image Reconstruction by Moving Frames
In this paper, we present a new algorithmic paradigm for cone-beam image reconstruction. The new class of algorithms, referred to as cone-beam reconstruction by moving frames, enab...
Xiaochun Yang 0002, Berthold K. P. Horn
183
Voted
VISUALIZATION
2002
IEEE
15 years 11 months ago
PMR: Point to Mesh Rendering, A Feature-Based Approach
Within the field of computer graphics and visualization, it is often necessary to visualize polygonal models with large number of polygons. Display quality is mandatory, but it i...
Tamal K. Dey, James Hudson
COMPGEOM
2009
ACM
15 years 11 months ago
The scale axis picture show
We demonstrate how the scale axis transform can be used to compute a parameterized family of shape skeletons. The skeletons gradually represent only the most important features of...
Joachim Giesen, Balint Miklos, Mark Pauly, Camille...
SIGGRAPH
2010
ACM
15 years 11 months ago
Popup: automatic paper architectures from 3D models
Paper architectures are 3D paper buildings created by folding and cutting. The creation process of paper architecture is often laborintensive and highly skill-demanding, even with...
Xian-Ying Li, Chao-Hui Shen, Shi-Sheng Huang, Tao ...
SIGGRAPH
1996
ACM
15 years 11 months ago
Progressive Meshes
Highly detailed geometric models are rapidly becoming commonplace in computer graphics. These models, often represented as complex triangle meshes, challenge rendering performance...
Hugues Hoppe