This article proposes a new framework to regularize linear inverse problems using the total variation on non-local graphs. This nonlocal graph allows to adapt the penalization to t...
This paper presents a hybrid geometrical-physical, plastic deformation technique applicable for solids, in the context of a car simulation game. This technique doesn’t aim to be...
Computing the Delaunay triangulation of n points requires usually a minimum of (n log n) operations, but in some special cases where some additional knowledge is provided, faster a...
Bernard Chazelle, Olivier Devillers, Ferran Hurtad...
This article discusses visualizing and interacting with 3-D geographical data via VRML in the Web environment. For this purpose, the Web-based desktop VR for geographical informat...
We present an optimal strategy for searching for a goal in a street which achieves the competitive factor of √ 2, thus matching the best lower bound known before. This finally ...