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» Computational geometry for sculpture
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GRAPHICSINTERFACE
2000
15 years 8 months ago
Multiscale Shaders for the Efficient Realistic Rendering of Pine-Trees
The frame of our work is the efficient realistic rendering of scenes containing a huge amount of data for which an a priori knowledge is available. In this paper, we present a new...
Alexandre Meyer, Fabrice Neyret
COMAD
2009
15 years 7 months ago
A Simple and Efficient Lane Detection using Clustering and Weighted Regression
Developing a vision based, efficient and automatic lane detection system from a moving vehicle is a challenging task mainly due to poor quality of lane markings, occlusion created...
Rudra N. Hota, Shahanaz Syed, Subhadip Bandyopadhy...
JCC
2007
70views more  JCC 2007»
15 years 6 months ago
Self-organizing superimposition algorithm for conformational sampling
Abstract: A novel self-organizing algorithm for conformational sampling is introduced, in which precomputed conformations of rigid fragments are used as templates to enforce the de...
Fangqiang Zhu, Dimitris K. Agrafiotis
TOG
2008
137views more  TOG 2008»
15 years 6 months ago
Efficient traversal of mesh edges using adjacency primitives
Processing of mesh edges lies at the core of many advanced realtime rendering techniques, ranging from shadow and silhouette computations, to motion blur and fur rendering. We pre...
Pedro V. Sander, Diego Nehab, Eden Chlamtac, Hugue...
CGF
2002
127views more  CGF 2002»
15 years 6 months ago
Angle-Analyzer: A Triangle-Quad Mesh Codec
We present Angle-Analyzer, a new single-rate compression algorithm for triangle-quad hybrid meshes. Using a carefully-designed geometry-driven mesh traversal and an efficient enco...
Haeyoung Lee, Pierre Alliez, Mathieu Desbrun