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» Computational geometry for sculpture
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SIGGRAPH
1995
ACM
15 years 10 months ago
A realistic camera model for computer graphics
Most recent rendering research has concentrated on two subproblems: modeling the reflection of light from materials, and calculating the direct and indirect illumination from lig...
Craig E. Kolb, Don P. Mitchell, Pat Hanrahan
CGF
2010
199views more  CGF 2010»
15 years 5 months ago
Time-of-Flight Cameras in Computer Graphics
A growing number of applications depend on accurate and fast 3D scene analysis. Examples are model and lightfield acquisition, collision prevention, mixed reality, and gesture re...
Andreas Kolb, Erhardt Barth, Reinhard Koch, Rasmus...
SMA
2008
ACM
182views Solid Modeling» more  SMA 2008»
15 years 6 months ago
Voronoi diagram computations for planar NURBS curves
We present robust and efficient algorithms for computing Voronoi diagrams of planar freeform curves. Boundaries of the Voronoi diagram consist of portions of the bisector curves b...
Joon-Kyung Seong, Elaine Cohen, Gershon Elber
SIGGRAPH
2000
ACM
15 years 11 months ago
Computer modelling of fallen snow
In this paper, we present a new model of snow accumulation and stability for computergraphics. Our contribution is divided into two major components, each essential for modelling ...
Paul Fearing
SIGGRAPH
1999
ACM
15 years 11 months ago
Computing Exact Shadow Irradiance Using Splines
We present a solution to the general problem of characterizing shadows in scenes involving a uniform polygonal area emitter and a polygonal occluder in arbitrary position by manif...
Michael M. Stark, Elaine Cohen, Tom Lyche, Richard...