We propose a fast method for computing distance transforms and skeletons of 3D objects using programmable Graphics Processing Units (GPUs). We use an efficient method, called dista...
M. A. M. M. van Dortmont, H. M. M. van de Wetering...
An algorithm to generate volume meshes by extrusion from surface meshes of arbitrary topology is presented. The algorithm utilizes a three-step, advancing layer scheme to extrude ...
David S. Thompson, Satish Chalasani, Bharat K. Son...
In composing hand-drawn images of 3D scenes, artists often alter the projection for each object in the scene independently, thereby generating multiprojection images. We present a...
Abstract. Rendering realistic faces and facial expressions requires good models for the reflectance of skin and the motion of the face. We describe a system for modeling, animating...
Stephen R. Marschner, Brian K. Guenter, Sashi Ragh...
We propose a novel algorithm for uncalibrated photometric stereo. While most of previous methods rely on various assumptions on scene properties, we exploit constraints in lighting...