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» Computational geometry for sculpture
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DGCI
2006
Springer
15 years 10 months ago
Skeletonization and Distance Transforms of 3D Volumes Using Graphics Hardware
We propose a fast method for computing distance transforms and skeletons of 3D objects using programmable Graphics Processing Units (GPUs). We use an efficient method, called dista...
M. A. M. M. van Dortmont, H. M. M. van de Wetering...
IMR
2000
Springer
15 years 10 months ago
Generation of Volume Meshes by Extrusion from Surface Meshes of Arbitrary Topology
An algorithm to generate volume meshes by extrusion from surface meshes of arbitrary topology is presented. The algorithm utilizes a three-step, advancing layer scheme to extrude ...
David S. Thompson, Satish Chalasani, Bharat K. Son...
RT
2000
Springer
15 years 10 months ago
Artistic Multiprojection Rendering
In composing hand-drawn images of 3D scenes, artists often alter the projection for each object in the scene independently, thereby generating multiprojection images. We present a...
Maneesh Agrawala, Denis Zorin, Tamara Munzner
RT
2000
Springer
15 years 10 months ago
Modeling and Rendering for Realistic Facial Animation
Abstract. Rendering realistic faces and facial expressions requires good models for the reflectance of skin and the motion of the face. We describe a system for modeling, animating...
Stephen R. Marschner, Brian K. Guenter, Sashi Ragh...
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ECCV
2010
Springer
15 years 10 months ago
Ring-Light Photometric Stereo
We propose a novel algorithm for uncalibrated photometric stereo. While most of previous methods rely on various assumptions on scene properties, we exploit constraints in lighting...