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» Computational geometry for sculpture
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VRIPHYS
2010
15 years 1 months ago
Asynchronous Preconditioners for Efficient Solving of Non-linear Deformations
In this paper, we present a set of methods to improve numerical solvers, as used in real-time non-linear deformable models based on implicit integration schemes. The proposed appr...
Hadrien Courtecuisse, Jérémie Allard...
SI3D
2012
ACM
14 years 2 months ago
Decoupled deferred shading for hardware rasterization
In this paper we present decoupled deferred shading: a rendering technique based on a new data structure called compact geometry buffer, which stores shading samples independently...
Gabor Liktor, Carsten Dachsbacher
TOG
2012
206views Communications» more  TOG 2012»
13 years 9 months ago
Beady: interactive beadwork design and construction
We introduce the interactive system “Beady” to assist the design and construction of customized 3D beadwork. The user first creates a polygonal mesh model called the design m...
Yuki Igarashi, Takeo Igarashi, Jun Mitani
CVPR
2009
IEEE
17 years 2 months ago
What is a Camera?
This paper addresses the problem of characterizing a general class of cameras under reasonable, “linear” assumptions. Concretely, we use the formalism and terminology of cla...
Jean Ponce (Ecole Normale Superieure)
ICCV
2009
IEEE
16 years 11 months ago
Estimating Contact Dynamics
Motion and interaction with the environment are fundamentally intertwined. Few people-tracking algorithms exploit such interactions, and those that do assume that surface geomet...
Marcus A. Brubaker Leonid Sigal David J. Fleet