Generation of surface meshes remains an active research problem despite the many publications addressing this topic. The main issues which must be treated by a good remeshing algo...
The Reeb graph of a scalar function represents the evolution of the topology of its level sets. In this video, we describe a near-optimal output-sensitive algorithm for computing ...
This paper proposes a virtual brush model based on droplet operation and its application on retrieving character outlines and character modeling in Chinese calligraphy style. In t...
This paper presents a new computational method for anisotropic tetrahedral meshing that (1) can control shapes of the elements by an arbitrary anisotropy function, and (2) can avo...
We present a method to incrementally voxelize triangles into a volumetric dataset with pre-filtering, generating an accurate multivalued voxelization. Multivalued voxelization all...