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» Computational geometry for sculpture
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IMR
2003
Springer
15 years 12 months ago
Geodesic-based Surface Remeshing
Generation of surface meshes remains an active research problem despite the many publications addressing this topic. The main issues which must be treated by a good remeshing algo...
Oren Sifri, Alla Sheffer, Craig Gotsman
COMPGEOM
2010
ACM
15 years 11 months ago
Constructing Reeb graphs using cylinder maps
The Reeb graph of a scalar function represents the evolution of the topology of its level sets. In this video, we describe a near-optimal output-sensitive algorithm for computing ...
Harish Doraiswamy, Aneesh Sood, Vijay Natarajan
WACV
2002
IEEE
15 years 11 months ago
The Droplet Virtual Brush for Chinese Calligraphic Character Modeling
This paper proposes a virtual brush model based on droplet operation and its application on retrieving character outlines and character modeling in Chinese calligraphy style. In t...
Xiaofeng Mi, Jie Xu, Min Tang, Jinxiang Dong
IMR
2000
Springer
15 years 10 months ago
High Quality Anisotropic Tetrahedral Mesh Generation Via Ellipsoidal Bubble Packing
This paper presents a new computational method for anisotropic tetrahedral meshing that (1) can control shapes of the elements by an arbitrary anisotropy function, and (2) can avo...
Soji Yamakawa, Kenji Shimada
GRAPHICSINTERFACE
2000
15 years 8 months ago
Incremental Triangle Voxelization
We present a method to incrementally voxelize triangles into a volumetric dataset with pre-filtering, generating an accurate multivalued voxelization. Multivalued voxelization all...
Frank Dachille, Arie E. Kaufman