We present an efficient image-based rendering algorithm that computes photo hulls of a scene photographed from multiple viewpoints. Our algorithm, Image-Based Photo Hulls (IBPH),...
Gregory G. Slabaugh, Ronald W. Schafer, Mat C. Han...
Conventional photometric stereo recovers one normal direction per pixel of the input image. This fundamentally limits the scale of recovered geometry to the resolution of the input...
Laguerre geometry provides a simple approach to the design of rational curves and surfaces with rational offsets. These so-called PH curves and PN surfaces can be constructed from...
We propose a new approach called "appearance clustering" for scene analysis. The key idea in this approach is that the scene points can be clustered according to their s...
Geometry compression for VRML has been an important item on the wish-list of the Web3D Consortium since 1996. It was widely understood that a binary format would be required to al...