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COMPGEOM
2004
ACM
16 years 2 days ago
Adaptive mesh generation for real-time terrain modeling
In this simulation we demonstrate how real-time multiresolution approaches based on underlying geometries are used in terrain visualization. The animated sequence demonstrates app...
Russel A. Apu, Marina L. Gavrilova
IMR
2004
Springer
16 years 9 hour ago
Extracting Hexahedral Mesh Structures from Balanced Linear Octrees
Generating large 3D unstructured meshes with over 1 billion elements has been a challenging task. Fortunately, for a large class of applications with relatively simple geometries,...
Tiankai Tu, David R. O'Hallaron
IMR
2004
Springer
16 years 9 hour ago
Watertight Anisotropic Surface Meshing Using Quadrilateral Patches
This paper presents a simple technique for generating anisotropic surface triangulations using a generic unstructured quadrilateral decomposition of CAD entities that map to a log...
Robert Haimes, Michael J. Aftosmis
ECCV
2010
Springer
15 years 12 months ago
Shape from Second-bounce of Light Transport
This paper describes a method to recover scene geometry from the second-bounce of light transport. We show that form factors (up to a scaling ambiguity) can be derived from the sec...
IMR
1999
Springer
15 years 11 months ago
Evaporation: a Technique for Visualizing Mesh Quality
The work described here addresses information generated during mesh preprocessing, specifically mesh quality indicators derived on a per-element basis. A technique is introduced f...
Lisa Durbeck