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» Computational geometry for sculpture
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CGA
2004
15 years 6 months ago
Flexible Point-Based Rendering on Mobile Devices
Point-based rendering is a compact and efficient means of displaying complex geometry. Our goal is to enable flexible point-based rendering, permitting local image refinement, req...
Florent Duguet, George Drettakis
167
Voted
TOG
2010
117views more  TOG 2010»
15 years 1 months ago
Animation wrinkling: augmenting coarse cloth simulations with realistic-looking wrinkles
Moving garments and other cloth objects exhibit dynamic, complex wrinkles. Generating such wrinkles in a virtual environment currently requires either a time-consuming manual desi...
Damien Rohmer, Tiberiu Popa, Marie-Paule Cani, Ste...
CVPR
2011
IEEE
1838views Computer Vision» more  CVPR 2011»
15 years 4 months ago
Reconstructing an image from its local descriptors
This paper shows that an image can be approximately reconstructed based on the output of a blackbox local description software such as those classically used for image indexing. Ou...
Philippe Weinzaepfel, Hervé Jégou and Patrick Pe...
304
Voted
CORR
2012
Springer
286views Education» more  CORR 2012»
14 years 2 months ago
A Faster Algorithm for Solving One-Clock Priced Timed Games
One-clock priced timed games is a class of two-player, zero-sum, continuous-time games that was defined and thoroughly studied in previous works. We show that One-clock priced ti...
Thomas Dueholm Hansen, Rasmus Ibsen-Jensen, Peter ...
TOG
2012
215views Communications» more  TOG 2012»
13 years 9 months ago
Dual loops meshing: quality quad layouts on manifolds
We present a theoretical framework and practical method for the automatic construction of simple, all-quadrilateral patch layouts on manifold surfaces. The resulting layouts are c...
Marcel Campen, David Bommes, Leif Kobbelt