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» Computational geometry for sculpture
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TOG
2012
246views Communications» more  TOG 2012»
13 years 9 months ago
Continuous penalty forces
We present a simple algorithm to compute continuous penalty forces to determine collision response between rigid and deformable models bounded by triangle meshes. Our algorithm co...
Min Tang, Dinesh Manocha, Miguel A. Otaduy, Ruofen...
ICIP
2007
IEEE
16 years 28 days ago
New Directions in Contact Free Hand Recognition
The ability to quickly compute hand geometry measurements from a freely posed hand offers advantages to biometric identification systems. While hand geometry systems are not new,...
Xiaoqian Jiang, Wanhong Xu, Latanya Sweeney, Yihen...
ICCS
2004
Springer
15 years 12 months ago
Point-Based Modeling from a Single Image
Abstract. The complexity of virtual environments has grown spectacularly over the recent years, mainly thanks to the use of the currently cheap high performance graphics cards. As ...
Pere-Pau Vázquez, Jordi Marco, Mateu Sbert
JCP
2007
214views more  JCP 2007»
15 years 6 months ago
Reconstruction of 3D Human Facial Images Using Partial Differential Equations
—One of the challenging problems in geometric modeling and computer graphics is the construction of realistic human facial geometry. Such geometry are essential for a wide range ...
Eyad Elyan, Hassan Ugail
CVPR
2004
IEEE
16 years 8 months ago
Space-Time Isosurface Evolution for Temporally Coherent 3D Reconstruction
We model the dynamic geometry of a time-varying scene as a 3D isosurface in space-time. The intersection of the isosurface with planes of constant time yields the geometry at a si...
Bastian Goldlücke, Marcus A. Magnor