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SIGGRAPH
1999
ACM
15 years 10 months ago
Art-based Rendering of Fur, Grass, and Trees
Artists and illustrators can evoke the complexity of fur or vegetation with relatively few well-placed strokes. We present an algorithm that uses strokes to render 3D computer gra...
Michael A. Kowalski, Lee Markosian, J. D. Northrup...
VISUALIZATION
1999
IEEE
15 years 10 months ago
Spiraling Edge: Fast Surface Reconstruction from Partially Organized Sample Points
Many applications produce three-dimensional points that must be further processed to generate a surface. Surface reconstruction algorithms that start with a set of unorganized poi...
Patricia Crossno, Edward Angel
SIGGRAPH
1995
ACM
15 years 10 months ago
An interactive tool for placing curved surfaces without interpenetration
We present a surface representation and a set of algorithms that allow interactive placement of curved parametric objects without interpenetration. Using these algorithms, a model...
John M. Snyder
VG
2003
15 years 7 months ago
Cell Projection of Convex Polyhedra
Finite element methods commonly use unstructured grids as the computational domain. As a matter of fact, the volume visualization of these unstructured grids is a time consuming t...
Stefan Röttger, Thomas Ertl
COMPGEOM
2011
ACM
14 years 10 months ago
Comparing distributions and shapes using the kernel distance
Starting with a similarity function between objects, it is possible to define a distance metric (the kernel distance) on pairs of objects, and more generally on probability distr...
Sarang C. Joshi, Raj Varma Kommaraju, Jeff M. Phil...