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» Computational geometry: a retrospective
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SIGGRAPH
2010
ACM
15 years 10 months ago
Interactive hair rendering under environment lighting
We present an algorithm for interactive hair rendering with both single and multiple scattering effects under complex environment lighting. The outgoing radiance due to single sca...
Zhong Ren, Kun Zhou, Tengfei Li, Wei Hua, Baining ...
SIGGRAPH
2000
ACM
15 years 10 months ago
Sampling plausible solutions to multi-body constraint problems
Traditional collision intensive multi-body simulations are difficult to control due to extreme sensitivity to initial conditions or model parameters. Furthermore, there may be mu...
Stephen Chenney, David A. Forsyth
SI3D
1999
ACM
15 years 10 months ago
Localized-hierarchy surface splines (LeSS)
An explicit spline representation of smooth free-form surfaces is combined with a hierarchy of meshes to form the basis of an interactive sculpting environment. The environment of...
Carlos Gonzalez-Ochoa, Jörg Peters
SIGGRAPH
1998
ACM
15 years 10 months ago
Visibility Sorting and Compositing Without Splitting for Image Layer Decompositions
We present an efficient algorithm for visibility sorting a set of moving geometric objects into a sequence of image layers which are composited to produce the final image. Inste...
John M. Snyder, Jed Lengyel
VISUALIZATION
1997
IEEE
15 years 10 months ago
Dynamic smooth subdivision surfaces for data visualization
Recursive subdivision schemes have been extensively used in computer graphics and scientific visualization for modeling smooth surfaces of arbitrary topology. Recursive subdivisi...
Chhandomay Mandal, Hong Qin, Baba C. Vemuri