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» Computational geometry: a retrospective
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VISUALIZATION
2002
IEEE
15 years 11 months ago
Geometric Surface Smoothing via Anisotropic Diffusion of Normals
This paper introduces a method for smoothing complex, noisy surfaces, while preserving (and enhancing) sharp, geometric features. It has two main advantages over previous approach...
Tolga Tasdizen, Ross T. Whitaker, Paul Burchard, S...
SIGGRAPH
2010
ACM
15 years 10 months ago
Micropolygon ray tracing with defocus and motion blur
We present a micropolygon ray tracing algorithm that is capable of efficiently rendering high quality defocus and motion blur effects. A key component of our algorithm is a BVH (...
Qiming Hou, Hao Qin, Wenyao Li, Baining Guo, Kun Z...
SIGGRAPH
2010
ACM
15 years 10 months ago
Unstructured video-based rendering: interactive exploration of casually captured videos
We present an algorithm designed for navigating around a performance that was filmed as a “casual” multi-view video collection: real-world footage captured on hand held camer...
Luca Ballan, Gabriel J. Brostow, Jens Puwein, Marc...
CGI
2000
IEEE
15 years 10 months ago
Dynamic 3D Maps and Their Texture-Based Design
Three-dimensional maps are fundamental tools for presenting, exploring, and manipulating geo data. This paper describes multiresolution concepts for 3D maps and their texture-base...
Jürgen Döllner, Klaus Hinrichs
CVPR
2000
IEEE
15 years 10 months ago
Corner Guided Curve Matching and its Application to Scene Reconstruction
Corners and curves are important image features in many vision-based applications. Corners are usually more stable and easier to match than curves,while curves contain richer info...
Ying Shan, Zhengyou Zhang