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» Computational geometry: a retrospective
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3DIM
2003
IEEE
15 years 11 months ago
Silhouette and Stereo Fusion for 3D Object Modeling
In this paper, we present a new approach to high quality 3D object reconstruction. Starting from a calibrated sequence of color images, the algorithm is able to reconstruct both t...
Carlos Hernández Esteban, Francis Schmitt
CA
2003
IEEE
15 years 11 months ago
Inserting Synthetic Characters into Live-Action Scenes of Multiple People
— Using a single camera, we capture video of multiple people walking in an open area and insert a moving synthetic character into the scene. The people are located in the video u...
Arunachalam Somasundaram, Rick Paren
CVPR
2003
IEEE
15 years 11 months ago
Surface Reconstruction via Helmholtz Reciprocity with a Single Image Pair
This paper brings a novel method for three-dimensional reconstruction of surfaces that takes advantage of the symmetry resulting from alternating the positions of a camera and a l...
Peter H. Tu, Paulo R. S. Mendonça
ICCV
2003
IEEE
15 years 11 months ago
Eye Gaze Estimation from a Single Image of One Eye
In this paper, we present a novel approach, called the “one-circle” algorithm, for measuring the eye gaze using a monocular image that zooms in on only one eye of a person. Ob...
Jian-Gang Wang, Eric Sung, Ronda Venkateswarlu
SIBGRAPI
2003
IEEE
15 years 11 months ago
Picking and Snapping for 3D Input Devices
A picking mechanism (pointing and indicating) with the cursor is essential for any direct-manipulation application. The windowing systems, under which control a direct-manipulation...
Shin-Ting Wu, Marcel Abrantes, Daniel Tost, Harlen...