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» Computational geometry: a retrospective
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CGF
2010
165views more  CGF 2010»
15 years 3 months ago
Fast Particle-based Visual Simulation of Ice Melting
The visual simulation of natural phenomena has been widely studied. Although several methods have been proposed to simulate melting, the flows of meltwater drops on the surfaces o...
Kei Iwasaki, H. Uchida, Yoshinori Dobashi, Tomoyuk...
CGF
2010
135views more  CGF 2010»
15 years 3 months ago
Interactive Rendering of Non-Constant, Refractive Media Using the Ray Equations of Gradient-Index Optics
Existing algorithms can efficiently render refractive objects of constant refractive index. For a medium with a continuously varying index of refraction, most algorithms use the r...
Chen Cao, Zhong Ren, Baining Guo, Kun Zhou
CGF
2010
168views more  CGF 2010»
15 years 3 months ago
How to Write a Visualization Research Paper: A Starting Point
This paper attempts to explain the mechanics of writing a research paper in visualization. This serves as a useful starting point for those who have never written a research paper...
Robert S. Laramee
CVPR
2011
IEEE
15 years 3 months ago
Shape Grammar Parsing via Reinforcement Learning
This paper tackles shape grammar parsing for facade segmentation using a novel optimization approach based on reinforcement learning (RL). To this end, we use a binary recursive g...
Olivier Teboul, Iasonas Kokkinos, Panagiotis Kouts...
JGO
2010
100views more  JGO 2010»
15 years 1 months ago
On convex relaxations of quadrilinear terms
The best known method to find exact or at least -approximate solutions to polynomial programming problems is the spatial Branch-and-Bound algorithm, which rests on computing lower...
Sonia Cafieri, Jon Lee, Leo Liberti