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» Computational geometry: a retrospective
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GRAPHICSINTERFACE
2007
15 years 8 months ago
A GPU based interactive modeling approach to designing fine level features
In this paper we propose a GPU based interactive geometric modeling approach to designing fine level features on subdivision surfaces. Displacement mapping is a technique for addi...
Xin Huang, Sheng Li, Guoping Wang
CGF
2008
144views more  CGF 2008»
15 years 7 months ago
Global Intrinsic Symmetries of Shapes
Although considerable attention in recent years has been given to the problem of symmetry detection in general shapes, few methods have been developed that aim to detect and quant...
Maks Ovsjanikov, Jian Sun, Leonidas J. Guibas
SMA
2008
ACM
131views Solid Modeling» more  SMA 2008»
15 years 6 months ago
Streaming tetrahedral mesh optimization
Improving the quality of tetrahedral meshes is an important operation in many scientific computing applications. Meshes with badly shaped elements impact both the accuracy and con...
Tian Xia, Eric Shaffer
TOG
2008
135views more  TOG 2008»
15 years 6 months ago
Animating oscillatory motion with overlap: wiggly splines
Oscillatory motion is ubiquitous in computer graphics, yet existing animation techniques are ill-suited to its authoring. We introduce a new type of spline for this purpose, known...
Michael Kass, John Anderson
TOG
2008
134views more  TOG 2008»
15 years 6 months ago
Interactive visual editing of grammars for procedural architecture
We introduce a real-time interactive visual editing paradigm for shape grammars, allowing the creation of rulebases from scratch without text file editing. In previous work, shape...
Markus Lipp, Peter Wonka, Michael Wimmer