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» Computational geometry: a retrospective
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SI3D
2003
ACM
16 years 3 days ago
Interactive visibility culling in complex environments using occlusion-switches
: We present occlusion-switches for interactive visibility culling in complex 3D environments. An occlusionswitch consists of two GPUs (graphics processing units) and each GPU is u...
Naga K. Govindaraju, Avneesh Sud, Sung-Eui Yoon, D...
SI3D
2003
ACM
16 years 3 days ago
A general joint component framework for realistic articulation in human characters
We present a general joint component framework model that is capable of exhibiting complex behavior of joints in articulated figures. The joints are capable of handling non-ortho...
Wei Shao, Victor Ng-Thow-Hing
ICCS
2003
Springer
16 years 2 days ago
Implementation of a Grid-Enabled Problem Solving Environment in Matlab
In many areas of design search and optimisation one needs to utilize Computational Fluid Dynamics (CFD) methods in order to obtain numerical solution of the flow field in and/or ...
M. Hakki Eres, Graeme E. Pound, Zhuoan Jiao, Jasmi...
SIGGRAPH
2010
ACM
15 years 11 months ago
Rigid-body fracture sound with precomputed soundbanks
We propose a physically based algorithm for synthesizing sounds synchronized with brittle fracture animations. Motivated by laboratory experiments, we approximate brittle fracture...
Changxi Zheng, Doug L. James
SIGGRAPH
2010
ACM
15 years 11 months ago
A novel algorithm for incompressible flow using only a coarse grid projection
Large scale fluid simulation can be difficult using existing techniques due to the high computational cost of using large grids. We present a novel technique for simulating deta...
Michael Lentine, Wen Zheng, Ronald Fedkiw