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» Computational geometry: a retrospective
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TCSV
2008
152views more  TCSV 2008»
15 years 6 months ago
Animation Key-Frame Extraction and Simplification Using Deformation Analysis
Three-dimensional animating meshes have been widely used in the computer graphics and video game industries. Reducing the animating mesh complexity is a common way of overcoming th...
Tong-Yee Lee, Chao-Hung Lin, Yu-Shuen Wang, Tai-Gu...
CGF
2005
138views more  CGF 2005»
15 years 6 months ago
Approximation of a Variable Density Cloud of Points by Shrinking a Discrete Membrane
This paper describes a method to obtain a closed surface that approximates a general 3D data point set with non-uniform density. Aside from the positions of the initial data point...
Jordi Esteve, Pere Brunet, Alvar Vinacua
TVCG
2008
125views more  TVCG 2008»
15 years 6 months ago
Generic Remeshing of 3D Triangular Meshes with Metric-Dependent Discrete Voronoi Diagrams
In this paper, we propose a generic framework for 3D surface remeshing. Based on a metric-driven Discrete Voronoi Diagram construction, our output is an optimized 3D triangular mes...
Sébastien Valette, Jean-Marc Chassery, R&ea...
JUCS
2007
105views more  JUCS 2007»
15 years 6 months ago
Graded Sparse Graphs and Matroids
: Sparse graphs and their associated matroids play an important role in rigidity theory, where they capture the combinatorics of some families of generic minimally rigid structures...
Audrey Lee, Ileana Streinu, Louis Theran
CGF
2004
173views more  CGF 2004»
15 years 6 months ago
Simulating and Modeling Lichen Growth
This paper presents a system for modeling lichens and simulating their propagation and growth in a virtual scene. Lichens colonize almost every substrate in nature and play an imp...
Brett Desbenoit, Eric Galin, Samir Akkouche