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» Computational geometry: a retrospective
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NPAR
2010
ACM
15 years 7 months ago
Viewing progress in non-photorealistic rendering through Heinlein's lens
The field of non-photorealistic rendering is reaching a mature state. In its infancy, researchers explored the mimicry of methods and tools used by traditional artists to generate...
Amy Ashurst Gooch, Jeremy Long, Li Ji, Anthony Est...
ALGORITHMICA
2007
165views more  ALGORITHMICA 2007»
15 years 7 months ago
Motorcycle Graphs and Straight Skeletons
We present a new algorithm to compute motorcycle graphs. It runs in O(n √ n log n) time when n is the number of motorcycles. We give a new characterization of the straight skele...
Siu-Wing Cheng, Antoine Vigneron
CGF
2005
252views more  CGF 2005»
15 years 6 months ago
Support Vector Machines for 3D Shape Processing
We propose statistical learning methods for approximating implicit surfaces and computing dense 3D deformation fields. Our approach is based on Support Vector (SV) Machines, which...
Florian Steinke, Bernhard Schölkopf, Volker B...
JVCIR
2007
157views more  JVCIR 2007»
15 years 6 months ago
Position based dynamics
The most popular approaches for the simulation of dynamic systems in computer graphics are force based. Internal and external forces are accumulated from which accelerations are c...
Matthias Müller, Bruno Heidelberger, Marcus H...

Book
9855views
17 years 8 months ago
Div, Grad, Curl, and All That: An Informal Text on Vector Calculus
When I started reading about level set methods, I realized that I must have strong mathematical background in several math areas such as differential geometry, vector calculus, par...
H. M. Schey