The field of non-photorealistic rendering is reaching a mature state. In its infancy, researchers explored the mimicry of methods and tools used by traditional artists to generate...
Amy Ashurst Gooch, Jeremy Long, Li Ji, Anthony Est...
We present a new algorithm to compute motorcycle graphs. It runs in O(n √ n log n) time when n is the number of motorcycles. We give a new characterization of the straight skele...
We propose statistical learning methods for approximating implicit surfaces and computing dense 3D deformation fields. Our approach is based on Support Vector (SV) Machines, which...
The most popular approaches for the simulation of dynamic systems in computer graphics are force based. Internal and external forces are accumulated from which accelerations are c...
When I started reading about level set methods, I realized that I must have strong mathematical background in several math areas such as differential geometry, vector calculus, par...