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» Computational geometry: a retrospective
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SIGGRAPH
2000
ACM
15 years 10 months ago
Pose space deformation: a unified approach to shape interpolation and skeleton-driven deformation
Pose space deformation generalizes and improves upon both shape interpolation and common skeleton-driven deformation techniques. This deformation approach proceeds from the observ...
John P. Lewis, Matt Cordner, Nickson Fong
SGP
2007
15 years 9 months ago
Triangulations with locally optimal Steiner points
We present two new Delaunay refinement algorithms, second an extension of the first. For a given input domain (a set of points or a planar straight line graph), and a threshold an...
Hale Erten, Alper Üngör
CGF
2006
198views more  CGF 2006»
15 years 6 months ago
Real-Time Weighted Pose-Space Deformation on the GPU
WPSD (Weighted Pose Space Deformation) is an example based skinning method for articulated body animation. The per-vertex computation required in WPSD can be parallelized in a SIM...
Taehyun Rhee, John P. Lewis, Ulrich Neumann
CG
2007
Springer
15 years 6 months ago
Fast continuous collision detection among deformable models using graphics processors
We present an interactive algorithm to perform continuous collision detection between general deformable models using graphics processors (GPUs). We model the motion of each objec...
Naga K. Govindaraju, Ilknur Kabul, Ming C. Lin, Di...
MICS
2010
123views more  MICS 2010»
15 years 5 months ago
On the Topology of Real Algebraic Plane Curves
We revisit the problem of computing the topology and geometry of a real algebraic plane curve. The topology is of prime interest but geometric information, such as the position of...
Jinsan Cheng, Sylvain Lazard, Luis Mariano Pe&ntil...