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» Computational geometry: a retrospective
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COMGEO
1999
ACM
15 years 6 months ago
Optimal triangulation and quadric-based surface simplification
Many algorithms for reducing the number of triangles in a surface model have been proposed, but to date there has been little theoretical analysis of the approximations they produ...
Paul S. Heckbert, Michael Garland
TOG
2002
112views more  TOG 2002»
15 years 6 months ago
Creating models of truss structures with optimization
We present a method for designing truss structures, a common and complex category of buildings, using non-linear optimization. Truss structures are ubiquitous in the industrialize...
Jeffrey Smith, Jessica K. Hodgins, Irving Oppenhei...
CG
2008
Springer
15 years 6 months ago
Scalable rendering of massive triangle meshes on light field displays
We report on a multiresolution rendering system driving light field displays based on a specially arranged array of projectors and a holographic screen. The system gives multiple ...
Fabio Bettio, Enrico Gobbetti, Fabio Marton, Giova...
TOG
2008
120views more  TOG 2008»
15 years 6 months ago
Shading-based surface editing
We present a system for free-form surface modeling that allows a user to modify a shape by changing its rendered, shaded image using stroke-based drawing tools. User input is tran...
Yotam I. Gingold, Denis Zorin
192
Voted
CGF
2008
87views more  CGF 2008»
15 years 5 months ago
Provably Good 2D Shape Reconstruction from Unorganized Cross-Sections
This paper deals with the reconstruction of 2-dimensional geometric shapes from unorganized 1-dimensional cross-sections. We study the problem in its full generality following the...
Pooran Memari, Jean-Daniel Boissonnat