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» Computational geometry: a retrospective
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CGF
2008
122views more  CGF 2008»
15 years 6 months ago
A Hierarchical Segmentation of Articulated Bodies
This paper presents a novel segmentation method to assist the rigging of articulated bodies. The method computes a coarse-to-fine hierarchy of segments ordered by the level of det...
Fernando de Goes, Siome Goldenstein, Luiz Velho
CG
2007
Springer
15 years 6 months ago
Density estimation for dynamic volumes
We propose a new approach to capture the volumetric density of dynamic scattering media instantaneously with a single image. The volume is probed with a set of laser lines and the...
Christian Fuchs, Tongbo Chen, Michael Goesele, Hol...
CGF
2007
119views more  CGF 2007»
15 years 6 months ago
Context-Aware Skeletal Shape Deformation
We describe a system for the animation of a skeleton-controlled articulated object that preserves the fine geometric details of the object skin and conforms to the characteristic ...
Ofir Weber, Olga Sorkine, Yaron Lipman, Craig Gots...
CAD
2005
Springer
15 years 6 months ago
Triangular mesh offset for generalized cutter
In 3-axis NC (Numerical Control) machining, various cutters are used and the offset compensation for these cutters is important for a gouge free tool path generation. This paper i...
Su-Jin Kim, Min-Yang Yang
TOG
2008
78views more  TOG 2008»
15 years 6 months ago
Subdivision shading
The idea of Phong Shading is applied to subdivision surfaces: normals are associated with vertices and the same construction is used for both locations and normals. This creates v...
Marc Alexa, Tamy Boubekeur