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» Computational geometry: a retrospective
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CGF
2005
141views more  CGF 2005»
15 years 6 months ago
Survey of Real-Time Rendering Techniques for Crowds
Real-time rendering of photo-realistic humans is considerably outside the scope of current consumer-level computer hardware. There are many techniques, which attempt to bridge the...
G. Ryder, A. M. Day
ALGORITHMICA
1998
111views more  ALGORITHMICA 1998»
15 years 6 months ago
A Note on Point Location in Delaunay Triangulations of Random Points
This short note considers the problem of point location in a Delaunay triangulation of n random points, using no additional preprocessing or storage other than a standard data stru...
Luc Devroye, Ernst P. Mücke, Binhai Zhu
IPL
2002
107views more  IPL 2002»
15 years 6 months ago
Binary space partitions for axis-parallel line segments: Size-height tradeoffs
We present worst-case lower bounds on the minimum size of a binary space partition (BSP) tree as a function of its height, for a set S of n axis-parallel line segments in the plan...
Sunil Arya
CCDS
2010
122views more  CCDS 2010»
15 years 4 months ago
The problem of mutually unbiased bases in dimension 6
We outline a discretization approach to determine the maximal number of mutually unbiased bases in dimension 6. We describe the basic ideas and introduce the most important definit...
Philippe Jaming, Máté Matolcsi, P&ea...
CGF
2010
234views more  CGF 2010»
15 years 4 months ago
3D Surface Reconstruction Using a Generalized Distance Function
We define a generalized distance function on an unoriented 3D point set and describe how it may be used to reconstruct a surface approximating these points. This distance function...
R. Poranne, Craig Gotsman, Daniel Keren