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» Computational geometry: a retrospective
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IMR
2004
Springer
16 years 2 days ago
Twelve Ways to Fool The Masses when Describing Mesh Generation Performance
Mesh generation for finite element analysis is far from a solved problem. Although several automatic meshing algorithms exist, other difficulties of setting up a problem for finit...
Timothy J. Tautges, David R. White, Robert W. Lela...
SCVMA
2004
Springer
16 years 1 days ago
Analysis and Interpretation of Multiple Motions Through Surface Saliency
1 . The problem of recovering the 3-D camera and scene structure has been intensively studied and is considered well understood. Starting with two images, a process of establishing...
Mircea Nicolescu, Changki Min, Gérard G. Me...
CGI
2003
IEEE
15 years 12 months ago
Rendering Artistic and Believable Trees for Cartoon Animation
We present a novel approach to design artistic and believable trees in a cartoon-like style, which can be rendered by an animated camera to produce a convincing 3D-like experience...
Fabian Di Fiore, William Van Haevre, Frank Van Ree...
SIBGRAPI
2003
IEEE
15 years 12 months ago
A Hole-Filling Strategy for Reconstruction of Smooth Surfaces in Range Images
Creating models of real scenes is a complex task for which the use of traditional modelling techniques is inappropriate. For this task, laser rangefinders are frequently used to s...
Jianning Wang, Manuel M. Oliveira
IMR
2003
Springer
15 years 12 months ago
Compact Representations of Simplicial Meshes in Two and Three Dimensions
We describe data structures for representing simplicial meshes compactly while supporting online queries and updates efficiently. Our data structure requires about a factor of fi...
Daniel K. Blandford, Guy E. Blelloch, David E. Car...