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» Computational geometry: a retrospective
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IMR
2004
Springer
16 years 1 days ago
Mesh Smoothing Schemes Based on Optimal Delaunay Triangulations
We present several mesh smoothing schemes based on the concept of optimal Delaunay triangulations. We define the optimal Delaunay triangulation (ODT) as the triangulation that mi...
Long Chen
IMR
2004
Springer
16 years 1 days ago
Entkerner: A System for Removal of Globally Invisible Triangles from Large Meshes
We present a method that computes a global potentially visible set for the complete region outside the convex hull of an object. The technique is used to remove invisible parts (t...
Manfred Ernst, Frank Firsching, Roberto Grosso
RT
2004
Springer
16 years 15 hour ago
A Self-Shadow Algorithm for Dynamic Hair using Density Clustering
Self-shadowing is an important factor in the appearance of hair and fur. In this paper we present a new rendering algorithm to accurately compute shadowed hair at interactive rate...
Tom Mertens, Jan Kautz, Philippe Bekaert, Frank Va...
3DIM
2003
IEEE
15 years 12 months ago
Deformable Model with Adaptive Mesh and Automated Topology Changes
Due to their general and robust formulation deformable models offer a very appealing approach to 3D image segmentation. However there is a trade-off between model genericity, mode...
Jacques-Olivier Lachaud, Benjamin Taton
159
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SIGGRAPH
2010
ACM
15 years 11 months ago
Ambient point clouds for view interpolation
View interpolation and image-based rendering algorithms often produce visual artifacts in regions where the 3D scene geometry is erroneous, uncertain, or incomplete. We introduce ...
Michael Goesele, Jens Ackermann, Simon Fuhrmann, C...