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» Computational geometry: a retrospective
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ECCV
2006
Springer
16 years 8 months ago
Tracking Dynamic Near-Regular Texture Under Occlusion and Rapid Movements
We present a dynamic near-regular texture (NRT) tracking algorithm nested in a lattice-based Markov-Random-Field (MRF) model of a 3D spatiotemporal space. One basic observation use...
Wen-Chieh Lin, Yanxi Liu
CHI
2004
ACM
16 years 7 months ago
A suggestive interface for image guided 3D sketching
We present an image guided pen-based suggestive interface for sketching 3D wireframe models. Rather than starting from a blank canvas, existing 2D images of similar objects serve ...
Steve Tsang, Ravin Balakrishnan, Karan Singh, Abhi...
EUROGRAPHICS
2010
Eurographics
16 years 3 months ago
Global Illumination Compensation for Spatially Augmented Reality
When projectors are used to display images on complex, non-planar surface geometry, indirect illumination between the surfaces will disrupt the final appearance of this imagery, ...
Yu Sheng, Theodore C. Yapo, Barbara Cutler
COMPGEOM
2009
ACM
16 years 1 months ago
Zigzag persistent homology and real-valued functions
We study the problem of computing zigzag persistence of a sequence of homology groups and study a particular sequence derived from the levelsets of a real-valued function on a top...
Gunnar Carlsson, Vin de Silva, Dmitriy Morozov
FDG
2009
ACM
16 years 1 months ago
Rhythm-based level generation for 2D platformers
We present a rhythm-based method for the automatic generation of levels for 2D platformers, where the rhythm is that which the player feels with his hands while playing. Levels ar...
Gillian Smith, Mike Treanor, Jim Whitehead, Michae...