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» Computational geometry: a retrospective
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SIGGRAPH
1996
ACM
15 years 10 months ago
Interactive Multiresolution Surface Viewing
Multiresolution analysis has been proposed as a basic tool supporting compression, progressive transmission, and level-of-detail control of complex meshes in a unified and theoret...
Andrew Certain, Jovan Popovic, Tony DeRose, Tom Du...
SIGGRAPH
1993
ACM
15 years 10 months ago
Hierarchical Z-buffer visibility
An ideal visibility algorithm should a) quickly reject most of the hidden geometry in a model and b) exploit the spatial and perhaps temporal coherence of the images being generat...
Ned Greene, Michael Kass, Gavin S. P. Miller
COMPGEOM
2011
ACM
14 years 10 months ago
Deconstructing approximate offsets
We consider the offset-deconstruction problem: Given a polygonal shape Q with n vertices, can it be expressed, up to a tolerance ε in Hausdorff distance, as the Minkowski sum o...
Eric Berberich, Dan Halperin, Michael Kerber, Roza...
ICCV
2009
IEEE
16 years 11 months ago
Reconstructing Building Interiors from Images
This paper proposes a fully automated 3D reconstruction and visualization system for architectural scenes (interiors and exteriors). The reconstruction of indoor environments fr...
Yasutaka Furukawa, Brian Curless, Steven M. Seitz,...
CVPR
2001
IEEE
16 years 8 months ago
Scene-Consistent Detection of Feature Points in Video Sequences
Detection of feature points in images is an important preprocessing stage for many algorithms in Computer Vision. We address the problem of detection of feature points in video se...
Ariel Tankus, Yehezkel Yeshurun