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» Computational geometry: a retrospective
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SI3D
2003
ACM
15 years 12 months ago
Augmented reality user interfaces and techniques for outdoor modelling
This paper presents user interface technology for mobile outdoor augmented reality systems, and a set of new techniques we have named construction at a distance for the capture an...
Wayne Piekarski, Bruce H. Thomas
DAC
1998
ACM
15 years 11 months ago
Global Routing with Crosstalk Constraints
—Due to the scaling down of device geometry and increasing of frequency in deep submicron designs, crosstalk between interconnection wires has become an important issue in very l...
Hai Zhou, D. F. Wong
RT
1997
Springer
15 years 10 months ago
Nailboards: A Rendering Primitive for Image Caching in Dynamic Scenes
Abstract. This paper proposes a simple augmentation to texture mapping hardware which produces the correct depth buffer content and hence correct visibility when replacing complex ...
Gernot Schaufler
SI3D
2010
ACM
15 years 10 months ago
A real-time screened-Poisson solver for interactive surface editing
We present a novel framework for editing geometric detail. Drawing on previous work in image- and geometry-processing, we show that the frequency-space filtering performed in mes...
Ming Chuang, Michael M. Kazhdan
BIRTHDAY
2006
Springer
15 years 10 months ago
Searching in a Maze, in Search of Knowledge: Issues in Early Artificial Intelligence
Abstract. Heuristic programming was the first area in which AI methods were tested. The favourite case-studies were fairly simple toyproblems, such as cryptarithmetic, games, such ...
Roberto Cordeschi