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» Computational geometry: a retrospective
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SI3D
2006
ACM
16 years 18 days ago
Human hand modeling from surface anatomy
The human hand is an important interface with complex shape and movement. In virtual reality and gaming applications the use of an individualized rather than generic hand represen...
Taehyun Rhee, Ulrich Neumann, John P. Lewis
COMPGEOM
2004
ACM
16 years 2 days ago
Inner and outer rounding of set operations on lattice polygonal regions
Robustness problems due to the substitution of the exact computation on real numbers by the rounded floating point arithmetic are often an obstacle to obtain practical implementa...
Olivier Devillers, Philippe Guigue
172
Voted
GRAPHITE
2004
ACM
16 years 2 days ago
Smooth constraints for spline variational modeling
This article introduces a new class of constraints for spline variational modeling, which allows more flexible user specification, as a constrained point can ”slide” along a...
Julien Lenoir, Laurent Grisoni, Philippe Meseure, ...
ECCV
2004
Springer
16 years 1 days ago
Cone-Beam Image Reconstruction by Moving Frames
In this paper, we present a new algorithmic paradigm for cone-beam image reconstruction. The new class of algorithms, referred to as cone-beam reconstruction by moving frames, enab...
Xiaochun Yang 0002, Berthold K. P. Horn
178
Voted
VISUALIZATION
2002
IEEE
15 years 11 months ago
PMR: Point to Mesh Rendering, A Feature-Based Approach
Within the field of computer graphics and visualization, it is often necessary to visualize polygonal models with large number of polygons. Display quality is mandatory, but it i...
Tamal K. Dey, James Hudson