This paper presents a parallel framework for simulating fluids with the Smoothed Particle Hydrodynamics (SPH) method. For low computational costs per simulation step, efficient ...
Markus Ihmsen, Nadir Akinci, Markus Becker, Matthi...
Efficient methods to compute intrinsic distances and geodesic paths have been presented for various types of surface representations, most importantly polygon meshes. These meshe...
This article proposes a new framework to regularize linear inverse problems using the total variation on non-local graphs. This nonlocal graph allows to adapt the penalization to t...
This paper presents a hybrid geometrical-physical, plastic deformation technique applicable for solids, in the context of a car simulation game. This technique doesn’t aim to be...
Computing the Delaunay triangulation of n points requires usually a minimum of (n log n) operations, but in some special cases where some additional knowledge is provided, faster a...
Bernard Chazelle, Olivier Devillers, Ferran Hurtad...