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» Computational geometry: a retrospective
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TOG
2012
206views Communications» more  TOG 2012»
13 years 9 months ago
Beady: interactive beadwork design and construction
We introduce the interactive system “Beady” to assist the design and construction of customized 3D beadwork. The user first creates a polygonal mesh model called the design m...
Yuki Igarashi, Takeo Igarashi, Jun Mitani
CVPR
2009
IEEE
17 years 1 months ago
What is a Camera?
This paper addresses the problem of characterizing a general class of cameras under reasonable, “linear” assumptions. Concretely, we use the formalism and terminology of cla...
Jean Ponce (Ecole Normale Superieure)
ICCV
2009
IEEE
16 years 11 months ago
Estimating Contact Dynamics
Motion and interaction with the environment are fundamentally intertwined. Few people-tracking algorithms exploit such interactions, and those that do assume that surface geomet...
Marcus A. Brubaker Leonid Sigal David J. Fleet
CVPR
1997
IEEE
16 years 8 months ago
Stereo Coupled Active Contours
We consider how tracking in stereo may be enhanced by coupling pairs of active contours in different views via affine epipolar geometry and various subsets of planar affine transf...
Tat-Jen Cham, Roberto Cipolla
CVPR
1998
IEEE
16 years 8 months ago
A New Linear Method for Euclidean Motion/Structure from Three Calibrated Affine Views
We introduce a unified framework for developing matching constraints of multiple affine views and rederive 2-view (affine epipolar geometry) and 3-view (affine image transfer) con...
Long Quan, Yuichi Ohta