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» Computational geometry: a retrospective
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RT
2001
Springer
15 years 11 months ago
Realistic Reflections and Refractions on Graphics Hardware with Hybrid Rendering and Layered Environment Maps
We introduce hybrid rendering, a scheme that dynamically ray traces the local geometry of reflective and refractive objects, but approximates more distant geometry by hardwaresupp...
Ziyad S. Hakura, John M. Snyder
SIGGRAPH
1995
ACM
15 years 10 months ago
Creation and rendering of realistic trees
Recent advances in computer graphics have produced images approaching the elusive goal of photorealism. Since many natural objects are so complex and detailed, they are often not ...
Jason Weber, Joseph Penn
CGF
2010
146views more  CGF 2010»
15 years 6 months ago
Polygonal Boundary Evaluation of Minkowski Sums and Swept Volumes
We present a novel technique for the efficient boundary evaluation of sweep operations applied to objects in polygonal boundary representation. These sweep operations include Mink...
Marcel Campen, Leif Kobbelt
NPIV
1998
ACM
108views Visualization» more  NPIV 1998»
15 years 10 months ago
Visualization for situation awareness
We explore techniques from visualization and computational geometry to make tactical information more intuitive to a military commander. To be successful, the commander must quick...
C. M. Hoffman, Y.-J. Kim, R. P. Winkler, J. D. Wal...
SI3D
2012
ACM
14 years 2 months ago
Decoupled deferred shading for hardware rasterization
In this paper we present decoupled deferred shading: a rendering technique based on a new data structure called compact geometry buffer, which stores shading samples independently...
Gabor Liktor, Carsten Dachsbacher