In this simulation we demonstrate how real-time multiresolution approaches based on underlying geometries are used in terrain visualization. The animated sequence demonstrates app...
Generating large 3D unstructured meshes with over 1 billion elements has been a challenging task. Fortunately, for a large class of applications with relatively simple geometries,...
This paper presents a simple technique for generating anisotropic surface triangulations using a generic unstructured quadrilateral decomposition of CAD entities that map to a log...
This paper describes a method to recover scene geometry from the second-bounce of light transport. We show that form factors (up to a scaling ambiguity) can be derived from the sec...
The work described here addresses information generated during mesh preprocessing, specifically mesh quality indicators derived on a per-element basis. A technique is introduced f...