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» Computational geometry: a retrospective
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CGA
2004
15 years 6 months ago
Flexible Point-Based Rendering on Mobile Devices
Point-based rendering is a compact and efficient means of displaying complex geometry. Our goal is to enable flexible point-based rendering, permitting local image refinement, req...
Florent Duguet, George Drettakis
CORR
2012
Springer
286views Education» more  CORR 2012»
14 years 2 months ago
A Faster Algorithm for Solving One-Clock Priced Timed Games
One-clock priced timed games is a class of two-player, zero-sum, continuous-time games that was defined and thoroughly studied in previous works. We show that One-clock priced ti...
Thomas Dueholm Hansen, Rasmus Ibsen-Jensen, Peter ...
TOG
2012
215views Communications» more  TOG 2012»
13 years 9 months ago
Dual loops meshing: quality quad layouts on manifolds
We present a theoretical framework and practical method for the automatic construction of simple, all-quadrilateral patch layouts on manifold surfaces. The resulting layouts are c...
Marcel Campen, David Bommes, Leif Kobbelt
CVPR
2005
IEEE
16 years 8 months ago
A Rational Function Lens Distortion Model for General Cameras
We introduce a new rational function (RF) model for radial lens distortion in wide-angle and catadioptric lenses, which allows the simultaneous linear estimation of motion and len...
David Claus, Andrew W. Fitzgibbon
ICCV
1998
IEEE
16 years 8 months ago
Visual Homing: Surfing on the Epipoles
We antroduce a novel method for vasual homang. Usang thas method a robot can be sent to desared posataons and oraentataons an 3-0space specafied by sangle amages taken from these ...
Ronen Basri, Ehud Rivlin, Ilan Shimshoni