We model the dynamic geometry of a time-varying scene as a 3D isosurface in space-time. The intersection of the isosurface with planes of constant time yields the geometry at a si...
Most work in action recognition deals with sequences acquired by stationary cameras with fixed viewpoints. Due to the camera motion, the trajectories of the body parts contain no...
We introduce an efficient method for synthesizing acceleration noise – sound produced when an object experiences abrupt rigidbody acceleration due to collisions or other contac...
Arrangements of planar curves are fundamental structures in computational geometry. Recently, the arrangement package of Cgal, the Computational Geometry Algorithms Library, has b...
Ron Wein, Efi Fogel, Baruch Zukerman, Dan Halperin
Early in the development of Computer Graphics it was realized that projective geometry was well suited for the representation of transformations. Now, it seems that another change...