Multi-player Online Games (MOGs) have emerged as popular data intensive applications in recent years. Being used by many players simultaneously, they require a high degree of faul...
The High Level Architecture (HLA) is a standard for the interoperability and reuse of simulation components, referred to as federates. Large scale HLA-compliant simulations are bu...
We consider deterministic distributed broadcasting on multiple access channels in the framework of adversarial queuing. Packets are injected dynamically by an adversary that is co...
Bogdan S. Chlebus, Dariusz R. Kowalski, Mariusz A....
This paper studies ways for modularizing transformation definitions in current rule-based model transformation languages. Two scenarios are shown in which the modular units are id...
We consider a model of game-theoretic network design initially studied by Anshelevich et al. [2], where selfish players select paths in a network to minimize their cost, which is...