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NETGAMES
2006
ACM
16 years 24 days ago
Applying database replication to multi-player online games
Multi-player Online Games (MOGs) have emerged as popular data intensive applications in recent years. Being used by many players simultaneously, they require a high degree of faul...
Yi Lin, Bettina Kemme, Marta Patiño-Mart&ia...
PADS
2006
ACM
16 years 24 days ago
A Framework for Robust HLA-based Distributed Simulations
The High Level Architecture (HLA) is a standard for the interoperability and reuse of simulation components, referred to as federates. Large scale HLA-compliant simulations are bu...
Dan Chen, Stephen John Turner, Wentong Cai
PODC
2006
ACM
16 years 24 days ago
Adversarial queuing on the multiple-access channel
We consider deterministic distributed broadcasting on multiple access channels in the framework of adversarial queuing. Packets are injected dynamically by an adversary that is co...
Bogdan S. Chlebus, Dariusz R. Kowalski, Mariusz A....
SAC
2006
ACM
16 years 24 days ago
Evaluation of rule-based modularization in model transformation languages illustrated with ATL
This paper studies ways for modularizing transformation definitions in current rule-based model transformation languages. Two scenarios are shown in which the modular units are id...
Ivan Kurtev, Klaas van den Berg, Fréd&eacut...
SPAA
2006
ACM
16 years 24 days ago
Network design with weighted players
We consider a model of game-theoretic network design initially studied by Anshelevich et al. [2], where selfish players select paths in a network to minimize their cost, which is...
Ho-Lin Chen, Tim Roughgarden
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