It is now common practice in machine vision to define the variability in an object's appearance in a factored manner, as a combination of shape and texture transformations. I...
In this paper, we propose a new method to integrate multiview normal fields using level sets. In contrast with conventional normal integration algorithms used in shape from shadin...
In this paper we investigate shape and motion retrieval in the context of multi-camera systems. We propose a new lowlevel analysis based on latent silhouette cues, particularly su...
Li Guan, Jean-Sebastien Franco, Edmond Boyer, Marc...
Smoothly blended articulated models are often difficult to construct using current techniques. Our solution in this paper is to extend the surfaces introduced by Blinn [Blinn 1982...
This paper introduces a programmable approach to non-photorealistic line drawing from 3D models, inspired by programmable shaders in traditional rendering. We propose a new image ...