Many studies have shown that the imbalance of network channel traffic is of critical effect on the overall performance of multicomputer systems. In this paper, we analytically mode...
An iterative method for reconstructing a 3D polygonal mesh and color texture map from multiple views of an object is presented. In each iteration, the method first estimates a tex...
Developing intuitive and efficient methods for shape editing is one of the most important areas in computer graphics, and free-form deformation (FFD), which is one of such methods...
A semi-automatic approach is presented that enables the generation of a high-quality 3D model of a static object from an image sequence that was taken by a moving, uncalibrated co...
We show that randomized beamforming is a simple yet efficient communication strategy in wireless multihop networks if no neighbor location information is at hand. Already small an...
Robert Vilzmann, Christian Bettstetter, Daniel Med...