ions and techniques such as activity models, storyboards, and programming by demonstration (Y. Li and J. Landay, "Activity-Based Prototyping of Ubicomp Applications for Long-L...
Face images of non-frontal views under poor illumination with low resolution reduce dramatically face recognition accuracy. This is evident most compellingly by the very low recog...
We present an interactive system, Mixxx, for live DJ'ing using digital sound files. The design of the system is approached from two directions: Through Contextual Design usin...
We investigate the problem of securing the delivery of scalable video streams so that receivers can ensure the authenticity (originality and integrity) of the video. Our focus is ...
Alternate Reality Games (ARGs) are interactive narrative experiences that engage the player by layering a fictional world over the real world. Mobile ARG stories are often geo-sp...
Andrew Macvean, Sanjeet Hajarnis, Brandon Headrick...