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SIGGRAPH
1998
ACM
15 years 10 months ago
mediaBlocks: Physical Containers, Transports, and Controls for Online Media
We present a tangible user interface based upon mediaBlocks: small, electronically tagged wooden blocks that serve as physical icons (“phicons”) for the containment, transport...
Brygg Ullmer, Hiroshi Ishii, Dylan Glas
CVPR
1997
IEEE
15 years 10 months ago
Physically based fluid flow recovery from image sequences
This paper presents an approach to measuring fluid flow from image sequences. The approach centers around a motion recovery algorithm that is based on principles from fluid mechan...
Richard P. Wildes, Michael J. Amabile, Ann-Marie L...
NSF
1994
Springer
15 years 10 months ago
Physics in a Fantasy World vs. Robust Statistical Estimation
Deformable models in the \physically-based" paradigm are almost always formulated in an ad-hoc fashion, not related to physical reality { they apply the equations on physics i...
Terrance E. Boult, Samuel D. Fenster, Thomas O'Don...
PRESENCE
1998
112views more  PRESENCE 1998»
15 years 5 months ago
The Sounds of Physical Shapes
We propose a general framework for the simulation of sounds produced by colliding physical objects in a virtual reality environment. The framework is based on the vibration dynami...
Kees van den Doel, Dinesh K. Pai
CGA
2011
14 years 9 months ago
Practical Character Physics for Animators
—We describe a graphics system that significantly improves the visual quality of certain types of 3D character motion animated through traditional means by inferring physical pr...
Ari Shapiro, Sung-Hee Lee