The development of locative media applications is not simply about the physical location or social setting in which the interaction occurs, but rather about situating the media wi...
Katharine S. Willis, Keith Cheverst, Claudia Muell...
In this paper we explore the design space of around-device interaction (ADI). This approach seeks to expand the interaction possibilities of mobile and wearable devices beyond the...
Museums often use mobile devices and applications to let visitors explore their exhibits and interact with them in order to make the user experience more immersive and enjoyable. ...
Matrix fields are important in many applications since they are the adequate means to describe anisotropic behaviour in image processing models and physical measurements. A promin...
Active games are video games that involve physical activity. Active games capture input via a variety of devices such as accelerometers, cameras, pressure sensors and exercise equ...
Tadeusz Stach, T. C. Nicholas Graham, Matthew Breh...