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MHCI
2009
Springer
16 years 1 months ago
Community Practices and Locative Media
The development of locative media applications is not simply about the physical location or social setting in which the interaction occurs, but rather about situating the media wi...
Katharine S. Willis, Keith Cheverst, Claudia Muell...
MHCI
2009
Springer
16 years 1 months ago
HoverFlow: expanding the design space of around-device interaction
In this paper we explore the design space of around-device interaction (ADI). This approach seeks to expand the interaction possibilities of mobile and wearable devices beyond the...
Sven G. Kratz, Michael Rohs
MHCI
2009
Springer
16 years 1 months ago
Please touch the exhibits!: using NFC-based interaction for exploring a museum
Museums often use mobile devices and applications to let visitors explore their exhibits and interact with them in order to make the user experience more immersive and enjoyable. ...
Magdalena Blöckner, Svetlana Danti, Jennifer ...
SCALESPACE
2009
Springer
16 years 1 months ago
PDE-Driven Adaptive Morphology for Matrix Fields
Matrix fields are important in many applications since they are the adequate means to describe anisotropic behaviour in image processing models and physical measurements. A promin...
Bernhard Burgeth, Michael Breuß, Luis Pizarr...
ACMACE
2009
ACM
16 years 1 months ago
Classifying input for active games
Active games are video games that involve physical activity. Active games capture input via a variety of devices such as accelerometers, cameras, pressure sensors and exercise equ...
Tadeusz Stach, T. C. Nicholas Graham, Matthew Breh...