This paper introduces a novel analogy with the way in which honeybee colonies operate in order to solve the problem of sparse and quasi dense reconstruction. To successfully solve...
The simulation of various natural phenomena is one of the important research fields in computer graphics. In particular, aspects such as sky, clouds, water, fire, trees, smoke, te...
In this paper, we propose a new paradigm for local communication between devices in Ubiquitous Computing environments, assuming a multitude of computerized everyday appliances comm...
Modern object-relational database systems are capable of managing multimedia data, e.g. image, video and audio. In this paper we study how such universal database systems can be u...
Most 3D mesh generation techniques require simplification and mesh improvement stages to prepare a tetrahedral model for efficient simulation. We have developed an algorithm that ...