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AFRIGRAPH
2004
ACM
16 years 3 days ago
Realistic shading of human skin in real time
The demand for realistic human characters is driven by interactive application developers worldwide. The look of 3D models in real time graphics is efficiently improved by powerfu...
Florian Struck, Christian-A. Bohn, Sebastian Schmi...
CVDB
2004
ACM
16 years 3 days ago
Event-Based Modeling and Processing of Digital Media
Capture, processing, and assimilation of digital media-based information such as video, images, or audio requires a unified framework within which signal processing techniques and...
Rahul Singh, Zhao Li, Pilho Kim, Derik Pack, Rames...
IMC
2004
ACM
16 years 2 days ago
Introducing scalability in network measurement: toward 10 Gbps with commodity hardware
The capacity of today's network links, along with the heterogeneity of their traffic, is rapidly growing, more than the workstation’s processing power. This makes the task ...
Loris Degioanni, Gianluca Varenni
EGH
2004
Springer
16 years 1 days ago
Tile-based texture mapping on graphics hardware
Texture mapping has been a fundamental feature for commodity graphics hardware. However, a key challenge for texture mapping is how to store and manage large textures on graphics ...
Li-Yi Wei
TIDSE
2004
Springer
16 years 8 hour ago
Hopstory: An Interactive, Location-Based Narrative Distributed in Space and Time
As computing and communications technologies evolve, there is the potential for new forms of digitally orchestrated interactive narratives to emerge. In this process, balanced atte...
Valentina Nisi, Alison Wood, Glorianna Davenport, ...